A Book & A Board Game: April 2020 EditionMay 2, 2020 0 By Ryan Sanders
Collecting all of April 2020’s A Book & Board Game in one place with some notes.
Every Monday on our social media accounts, we feature a book and board game together. This article is to collect the month of April 2020’s A Book and a Board Game selections and expand on them a tiny bit.
Note: All book descriptions are from Amazon.com
- The Pigeon Finds A Hot Dog!
Williems, Mo | Hyperion Books | 2004 | ISBN: 9780786818693
When Pigeon finds a delicious hot dog, he can hardly wait to shove the entire thing in his beak. But . . . then a very sly and hungry duckling enters the scene and wants a bite. Who will be the more clever bird?
- Little Bird, Big Hunger
2-4 Players | Ages 3+ | Published by HABA | Designed by Tim Rogasch
Ah, ah, ah, what’s hatching over there? Four small cheeky chicks are beginning to poke through their egg shells. As soon as they emerge they have a huge appetite. Only one thing will help and that’s food, and a lot of it. Seeds, berries, worms, and flies – the little ones will be happy to eat it all. But watch out, the chicks are very picky! The roll of the die decides what the chicks can be fed. Little by little they will become bigger and stronger. Which of them will be the first to grow into a big bird! — HABA
Adventures in Gameschooling Notes: Little Bird, Big Hunger is a dice roller for ages 3-4 years-old.
- The Marshmallow Incident
Barret, Judi | Scholastic Press | 2009 | ISBN: 9780545046534
The Town of Left and the Town of Right are separated by a dotted yellow line, and no one on either side can remember how things got to be this way! One day, an unlucky citizen crosses the line–forcing the Order of the Ambidextrous Knights who guard the border to take action. Unfortunately, the only ammunition they have around is marshmallows–50,000 boxes worth! So begins the Marshmallow Incident, a tale of Left and Right, and Right and Wrong, with an incredibly silly but delicious dose of Mallo-Puffs and Marsh-Pillows thrown in. Kids will read it once and then beg for s’more!
- Marshmallow Test
2-5 Players | Ages 10+ | Published by Gamewright | Designed by Reiner Knizia
It’s a tricky-sticky situation: a game that rewards patience, but only for so long… Win tricks by playing the highest card in the established color. The longer you wait to go out, the more points you score. But don’t delay too long or else you get nothing! Find the sweet spot and victory is your ultimate prize! — Gamewright
Adventures in Gameschooling Notes: The Marshmallow Incident is written by Cloudy with a Chance of Meatballs writer Judi Barret. The Marshmallow Test is a reimation of Knizia’s Voodoo Prince and the theme is based off of the Stanford Marshmallow Experiment.
- Owly & Wormy: Bright Lights and Starry Nights
Runton, Andy | Atheneum Books for Young Readers | 2012 | ISBN: 9781416957751
Out on a stargazing venture in this wordless picture book, Owly and Wormy discover that it’s fine to be frightened—but it’s better to be brave.
- Hoot Owl Hoot!
2-4 Players | Ages 4+ | Published by Peaceable Kingdom | Designed by Susan McKinley Ross
Players help the owls fly back to their nest before the sun comes up. Play a color card and fly to that space. Draw a sun card, and you’re one step closer to the daylight. Help all the owls get home before the sun rises and everyone wins! The game is easy enough for first time game players and the game can be made infinitely more challenging simply by adding more owl tokens into the game. This allows the game to age with the child or for older kids (or adults) to play with younger kids. — Mindware
Adventures in Gameschooling Notes: The Owly series has been a family favorite for a long time. This particular one is an actual picture book instead of a graphic novel. Though wordless, it still has a charm that draws in all ages. Hoot Owl Hoot, is a beginner co-op game for Ages 4+ designed by Qwirkle designer, Susan McKinley Ross. A co-op is a good choice to work with the kinder and empathic Owly.
- Do Unto Otters
Keller, Laurie | Square Fish | 2009 | ISBN: 9780312581404
Mr. Rabbit’s new neighbors are Otters. OTTERS! But he doesn’t know anything about otters. Will they get along? Will they be friends? Just treat otters the same way you’d like them to treat you, advises Mr. Owl. In her smart, playful style Laurie Keller highlights how to be a good friend and neighbor―simply follow the Golden Rule!
- Why I Otter
2 Players | Ages 6+ | Published by Button Shy | Designed by Aaron Andrew Wilson
The river is filled with otters of all shapes and sizes. Decide which otter should jump into the river at the right time to maximize your score. Having the winning otter gets you more cards, but losing lets you pick the scoring conditions. –Button Shy
Adventures in Gameschooling Notes: If you are looking for a travel size game (it comes in a vinyl wallet and fits in your back pocket) to play with your little ones (as young as 5+) Why I Otter is a great little trick-taking game. We did a video overview once on our Facebook page:
About The Author
Ryan Sanders is the founder, owner, and editor-at-large of Adventures in Gameschooling. He’s also the guy behind its social media accounts. God has blessed Ryan and his wife Mary, with five children, which he homeschools. As a Christian, he believes that he should not only look out for your own interests but other peoples too (Philippians 2:4) and this is one of his guiding principles for Adventures in Gameschooling. Ryan’s expertise is informed by almost two decades of experience as a stay-at-home father and from the running The Inquisitive Meeple where he performed over 300 written and podcast interviews within the board game industry.