Math Rush: Does It Add Up To A Good Gameschooling Game?

Math Rush: Does It Add Up To A Good Gameschooling Game?

March 17, 2020 0 By Ryan Sanders

Ryan looks at Genius Games, upcoming real-time co-op math game, Math Rush.

Math Rush

  • Ages 8+
  • 1-5 Players
  • 15 Minutes

Designed by John J. Coveyou & Steve Schlepphorst

Published by Genius Games

Released in 2020

Math Rush: Addition and Subtraction is the newest game from Genius Games. Usually known for their science board games, this time Genius Games is making their foray into Math games. Math Rush is for 1-5 players and takes less than 15 minutes to play, and is a real-time cooperative game. The best way to describe the game play is every player has a hand of addition and subtraction flash cards, and at the same time they are trying to place them together to meet the goals on the table (to see how sample of goal cards and how they work, see picture below). If you finish a goal, a new goal comes out. Sounds easy right? Did I mention that each of the 3 rounds you play are timed? Players only have 3 minutes to complete as many goals as they can. Also you only get 3 Help Cards for the WHOLE game – these will help you if you mess up, and need to take a card or cards off a given row. At the round, you will add up scores from any correct goals you finished, reshuffle all the cards and set up the next round. After all 3 rounds, you add up your points and compare yourself to a chart in the rules book. Essentially this game is a beat your high score kind of game. 

If you have younger players there are some cards that have icons on them that you removed for the game, and a few other rule changes to help them. 


So here are my thoughts the good and the bad about Math Rush

The not so hot: 

  • There are one or two spots the rules can be clearer. First, if I take away cards with a HELP card, and leave gaps, can I fill in the gaps with flash cards now (usually you must place cards left to right and only go back on the line you create if you have a card that is the same answer)? Also, for the goal cards that say only even sums can be played, does 0 count as an even in this case? 
  • I wish it was a two piece box instead of a long tuck box that is a nuisance to get the game and rules in. 
  • The back of the cards. They could be a little bit more different than the front, it is easy to shuffle the cards wrong (mixing front and back cards) – it not only happened to me, but my wife as well, when we shuffled cards. 
  • You need to provide your own 3 minute timer

The positive

  • Though this is a play for purely educational reasons game (you won’t be breaking this out at game night with other adults most likely) – it does a really good job at what it does. 
  • I would use this over flash cards anytime, especially for older elementary school kids that need to practice with addition and subtraction
  • The cards on their backs have an alphabetical code to make it easier/faster to make sure you got cards in correct order when checking them. 
  • There is a younger player variant and could be easily adapted (with one goal at time and no timer) for those beginner math learners
  • The timer tension works great in this game. 3 minutes seems the perfect amount of time. 

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Gameschooling Aspect: What Skills Does It Teach or Reinforce?

  • Great Addition and Subtraction practice game
  • Teaches cooperative play – players can discuss what they have and where to place – but remember you’re timed.
  • Math under pressure! Encourages players to learn to do mental math faster
  • Following directions – you need to follow the direction of the goal cards, if you need to place in ascending or descending order, evens only, addition cards only, etc. 

Overall, I was really pleased with Math Rush, and glad to see the box says Volume 1 (hinting there may be more to come). It may not be a game I will pull out for family game night or to play with other adults – it is however, a very good gameschool resource. It would make an excellent warm up before getting into math work or textbooks for elementary school age or to play in lieu of timed worksheets/flash cards. 

Math Rush should be out very soon and available to buy on Genius Games store and


Thanks to Genius Games for providing a review copy for an honest opinion of the game.

Ryan Sanders is the founder, owner, and editor-at-large of Adventures in Gameschooling. He’s also the guy behind its social media accounts. God has blessed Ryan and his wife Mary, with five children, which he homeschools. As a Christian, he believes that he should not only look out for your own interests but other peoples too (Philippians 2:4) and this is one of his guiding principles for Adventures in Gameschooling. Ryan’s expertise is informed by almost two decades of experience as a stay-at-home father and from the running The Inquisitive Meeple where he performed over 300 written and podcast interviews within the board game industry.